#11 Helicopters
XPH-1 Goldfish by Ping
User friendliness:
Getting into the Goldfish is easy, and when you get inside, you're met with a very simple cockpit with all of the necessities. Starting up is very simple, and great visibility allows you to easily see the helicopter-killing hangar roof. Flying is super easy, making it a good helicopter to learn on. However, when you activate the "Acrobatics Controls", the helicopter becomes a "widowmaker" to a new pilot, and it's easy to turn it on by accident. On odd occasions, the helicopter does a very high-G flip, but rarely causes a crash.
8.5/10
Performance:
The Goldfish has a top speed of ~34 M/S in normal flight with the range to possible go to the arctic if you're patient enough. With acrobatics controls on, it can reach almost 60 M/S at the cost of no upward lift. It maneuvers well, but the yaw is a bit lazy and likes to keep going after you've stopped inputting. It has no clear role aside from being experimental, but works well enough in just being to be fun to fly.
6.5/10
Design:
The Goldfish has a very simple shape and sports a yellow/tan main body with a gray tail complete with contra-rotating propellers. The forward spotlights and a center weight block give the Goldfish a face. All of this give the Goldfish its name. The only problem I had with the overall design was the unpainted blocks in the right air intake.
8/10
Overall: 7.66/10
Feedback and Suggestions
-Add some more functions, it's currently very simple
-Make the acrobatics setting be a switch or something to avoid accidently turning it on
-Make an attack version
CH-52 Super Stallion by Sparks
User friendliness:
The Stallion is a simple helicopter to use. It requires one button to turn on which is very nice. There is a gyro switch, but the gyro should be kept on unless quick maneuvering is required. All the buttons do as one would expect. During a hover it drifts around a bit and makes it harder to pick stuff up with the winch although a bit of trim helps counteract this. There's no camera or window for the pilot to see the winch so the external view needs to be used. There is no engine RPS dial which is a bit concerning. Overall it works exactly as one would expect.
8/10
Performance:
The Stallion is a capable helicopter. It can carry a pretty heavy load, although it does get much harder to fly. It has a mediocre top speed of 30 m/s. It has a large fuel tank with over 4000 units of fuel giving it a very good range of about 300 km and an endurance of about 2 hours. The radar scans all around the helicopter and has a range of 2.5 km. It is fairly effective and could be useful if an enemy got near. Generally it performs very well, but it doesn't have too much capability beyond transport and cargo.
6.5/10
Design:
The CH-53 looks good. It looks like the real thing. The proportions are correct and the cockpit glass looks excellent especially for using no XML editing. It has a few paintable blocks around giving it a few details such as the horse by the cockpit and the star roundel. There is a refueling probe that sticks out the front. It is all one gray color which is a bit bland. The interior is well decorated. The back has seats and the cockpit looks nice and surprisingly simple. The landing gear retracts but when viewed from the bottom the slots that hold the landing gear can be seen. There is a fake control stick in the cockpit that moves with the inputs which is just awesome. Using some folding doors here would make it look even better. But other than that, the Stallion is very good looking.
7.5/10
Overall: 7.33/10
Feedback and Suggestions
-Add a low gain mode for when picking up cargo
-Have a downwards facing camera for viewing the winch while picking up cargo
-Add some fake control surfaces with pivots
OV-51 "Carolean 2" by Dio
User friendliness:
The OV-51 has a very intimidating cockpit layout, with lots of buttons. It requires 3 buttons to start up. The buttons are sorted well making it a bit easier to use. There is a default of 0.33 trim forward which is weird and means a retrim is required to hover. The collective is a bit sensitive and tends to lurch a bit then go back down. This makes it hard to do small adjustments. At the same time it's sluggish and hard to control fluidly. There is a map screen that displays radar contacts which is really cool. The gun modes are a bit confusing since there's no explanation on what they do. Sometimes the gun will get stuck on the fuselage and will make the helicopter spin uncontrollably and then crash. The other weapons are all easy to use. There is a range calculator which is very useful for longer distance flights. The trigger is a toggle which is very annoying. All of the buttons work but practice is definitely required to do anything very effectively.
5.5/10
Performance:
The Carolean 2 is a very zippy helicopter with a max speed of 70 m/s. It also has a massive fuel tank of 11000 L giving it an excellent range of about 350 km and an endurance of about an hour and a half. Radar contacts can appear on both the hud and map, allowing targets to be found and destroyed quickly. This little helicopter has some advanced systems and super impressive capability. A slight downfall is the low survivability, but because it's a helicopter, that is to be expected. The controls are bit heavy making it harder to attack but with a good pilot the OV-51 is a force to be reckoned with.
9 /10
Design:
The OV-51 is a single seat attack helicopter. It has a green paint job with some black, yellow, and red accents. The colors look good, but aren't super cohesive. The red clashes a lot with the green. Behind the vents for the engine there is black staining on the paint which is an excellent detail. The wings have lots of armament and look very dangerous with spikes and rockets. The shape of the fuselage is very good too. The landing gear is fixed and is "attached" with some XML pipes. On top of the rotors is not 1, but 3 radars, which look kinda weird. Under the nose there is a pivoting gun and a camera. Under the main part of the body there are some ropes attached that look out of place and don't appear to serve any purpose. The cockpit looks very intimidating but realistic. Overall good looking, albeit a bit too busy.
7.5/10
Overall: 7.33/10
Feedback and Suggestions
-Have a more comprehensive guide on how to use all the systems
-Fix the gun hitting the body
-Simplify the paint a bit for a less busy look
Nuggie by Bomps
User Friendliness:
The controls in the cockpit of the Nuggie are not easy to press. They are too close to the seat and the player has to look around a lot to press any of the buttons. The starter button is not a starter but rather an on switch. There aren't many controls and they all work as one would expect. There's a hud right in front of the player too. Throttle is not automatically controlled but is set by the player. It is not very stable and is not fun to use unless the stabilizer is on. Once turned on, the helicopter is very easy to fly. It feels very sluggish and drifts around a bit. At max throttle the helicopter becomes very difficult to control. The best throttle for controllability appears to be around 40%. The HUD has a night vision mode that doesn't work very well but it is better than nothing. There is a map screen and digital compass which come in handy. Overall a bit janky but it does work well if set up right.
6/10